While there's not a lot of variety here, they've been pretty effective for me. The standalone ship builder is a self contained version of the complete spaceship editor component from the full game. Tab for commander mode, hover, hit 3, and alt+drag to copy the bp! 276,643 views 6 months ago You can build bases, like proper bases with windows and proper walls now PROPER BASES FOR PROPER PEOPLE Really hope everyone enjoys the return of Terratech, the plan is. Remember that you can steal BPs from your ally ships. Sure, it might only have a few HP, but if it's away from your ship - that's a very cheap/effective way to stop explosives. This means that you can have light garbage hanging off your ship, or outer layers anyways, that only exists to absorb an attack. Making your ship large is important for dealing with AOE attacks. There are a lot of designs that take advantage of this fact. Remember that the AI is absolutely driven to shoot and manoeuvre towards your core. When you downsize it (ctrl + or - and scroll), you have a very light and effective way of creating distance on your ship. This ensures predictable spacing and connection points. If you're using the small thin tube things, it really helps to use a square or right triangle when there's a corner. At various points, I kept finding that I couldn't make this connect squarely. So something I ran into was having trouble making my ships symmetrical. With this, you can go around and kill most of the other small ships with relatively little difficulty. My advice is to save your money so that you can unlock the 'sword' - the short range powerful laser beam. I plan on using a build that utilizes those tiny tubes more in the future. So you if you have a system of those that interconnects and creates a lot of space, it's a fairly effective strategy. Tubes don't weigh much -and- they regenerate quickly. The 'hull' can be used for some defense that doesn't cost any P or weigh you down much, and some for making your ship bigger with interconnecting tubes. I've gotten my butt kicked against other missile lovers with that build though - it will lose to a rocket ship that sacrifices some rockets/manoeuvrability for defense.Įdit: Basically, you can just use the interceptor, stick the sword in the front, and create and armored 'v' for a effective Terran starter ship. Only work if you try to keep distance, but it sends a hella lot of missiles. <- something like 3/5 wins on test simulations against other ships. It looked something like this before I twinked it and made it hollow. I'd redo what I have going on at each side of the ship so that it looks better and functions better, and I'm sure there's a way one could get the same turn power with safer thrusters, but I'm happy with it. You can get messed up in group fights if the right ship gets behind you, but it's been a good experience for me. That design turns fast, can take a beating, and is good at both close and ranged fights. Here's back what that ship used to be when I was determined to make something that did really well in simulations around the 2,000p mark. It did really well in the testing simulations back when it was a 2,000p ship. It's time to visit the electronic tide pool.I just kind of kept adding on stuff over time, so what I used last is super sloppy. After careful excavation of the underwater site, the ships. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL. The ship had been engaged in sixteenth-century whaling operations in the. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Right? Definitely.Īnd then you grow again. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.Īnd then you grow. You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. Yes, we have a procedurally-generated universe to explore. And through the Kickstarter gauntlet we have arrived.
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